Below you will find pages that utilize the taxonomy term “Game Development”
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Compress(space): A Game-Changer in Puzzle Gaming
The upcoming puzzle game Compress(space) by B-Deshi Interactive is set to revolutionize the way players engage with spatial challenges. With its unique premise of space manipulation, players will not only solve puzzles but also rethink their approach to problem-solving in a gaming context. The demo gameplay trailer showcases the innovative mechanics that allow users to harness the power of space in ways that feel both fresh and exciting.
As gamers increasingly seek out experiences that challenge their intellect and creativity, Compress(space) promises to deliver just that.
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Randy Pitchford's Sarcastic Challenge: Build Your Own Game Engine
Randy Pitchford, the outspoken CEO of Gearbox Software, has stirred the pot once again with his recent comments regarding the technical issues plaguing Borderlands 4. Amidst a wave of criticism from fans frustrated by performance problems on PC, Pitchford sarcastically challenged players to code their own game engine if they believe they can do better. This remark highlights the complexities of game development, particularly when utilizing engines like Unreal Engine 5, which has faced its own share of scrutiny.
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The Power of Small Teams in Game Development
In the world of game development, the success of Sandfall Interactive’s debut title, Clair Obscur: Expedition 33, highlights a compelling trend: smaller teams can achieve remarkable results. Tom Guillermin, the studio’s lead programmer, emphasized that their current team size is optimal for creating a full-priced turn-based RPG, proving that quality often trumps quantity.
The studio’s approach to building a skilled team, focusing on fresh talent rather than seasoned veterans, has paid off.
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Concord's Troubled Development: Lessons from a Gaming Flop
The recent leak of the pre-release build of Firewalk Studios’ Concord has ignited a firestorm of discussion about the game’s rushed development and its subsequent failure. With a release date of August 2024 and a build dated just months prior, it raises serious questions about the decision-making processes at Sony and the studio’s internal culture. The unfinished state of the game, coupled with its swift delisting and player refunds, paints a grim picture of what was once touted as a flagship franchise.
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Game Developers Rewarded with Nintendo Switch 2: A New Trend in the Industry
In a remarkable move that highlights the evolving dynamics within the gaming industry, domestic game companies are now rewarding their development teams with the highly sought-after Nintendo Switch 2. This trend not only showcases the companies’ appreciation for their employees but also reflects the intense competition and excitement surrounding the new console, which has been flying off the shelves since its global release on October 5th.
Neowiz recently announced a generous incentive package for its developers, offering 10 million won and two weeks of reward leave in celebration of the impressive sales of their action RPG “P’s False.
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